Selected Commercial & Professional Projects

(Sorted by year, newest first)

2025

  • Rex Realms – Tabernacle VR
    Project lead and 3D artist for Oculus Store-ready, biblically accurate virtual Tabernacle experience.

  • Dr. John Firth - Prehistoric Algae Colony Visualization

    Led 3D art from modeling to material creation to VFX to rendering. Responsible for interpreting scientific papers and working with scientist to generate accurate model and materials.

2024

  • Delta – SXSW Installations
    Led 3D art for previsualizations and supported design, fabrication, and on-site installation of three branded interactive environments.
    Role: 3D Artist, Fabricator, Installation Support

  • Meta – Virtual Concert R&D
    Designed and optimized a Quest-ready virtual concert environment deployed in Meta Worlds.

2023

  • Rooster Teeth – Achievement Hunter / STF Sets
    Redesigned, visualized, and fabricated custom studio sets for Rooster Teeth.

2022

  • Warner Brothers – Living Dumbledore’s Office (R&D)
    Streamed real-time Unreal Engine scene with generative diffusion overlay.

  • Crypto punks – CBGB Green Room
    Directed real-time evolving digital diorama. Led 3D, audio, and art direction.

  • Meta – “Oh Hell No” Web Show
    Built 3D sets and sound design for stylized virtual production environments.

  • Broadway – Once Upon a One More Time
    Created 3D models and shaders for LED wall content used in live Broadway performance.

  • Indeed – Commercial Set Visualization
    Designed a 3D previsualization of commercial set layout.

2021

  • Molina Healthcare – Training Games
    Developed explorable 3D worlds, custom shaders, and original music for educational games.

  • RuPaul’s Drag Race – Brady Bunch Episode
    Created virtual 3D environments for hybrid broadcast TV production.

  • Cisco – CEO Keynote Virtual Production
    Built five immersive virtual production environments for executive keynote.

  • Camp FIMFO – Northgate Resorts
    Designed, fabricated, and installed sculptural environments at family resort.

2020

  • Crunchyroll Awards – Keynote Environments
    Created 3D spaces for animated avatars featured in the annual awards event.

2019

  • Adidas – AR Spatial Puzzle
    Designed 3D environment, shaders, and sound for iPad AR puzzle using Spark AR.

  • Merck – AR Medical Training App
    Designed sound, music, and 3D assets for an educational AR experience for children.

2015

  • Morgan White Insurance – 3D Animated Commercial
    Produced long-running animated spot still in use after 10 years.

  • Fusion Coffee House – In-store 3D Animations
    Created ambient looping animations for Jackson-based café.

Art Installations & Music Project                                 

2025

  • The Long Fall – Multimedia Performance
    Co-creator and live performer for 15-minute interactive score using custom instruments. Shown at Fusebox and Ars Electronica.

  • Man With A Movie Camera – Music Score
    Composed original score for film shown at Onion City Film Fest and international festivals.

  • Redbud – Album Art & Visuals
    Designed album and single artwork for All Chorus, and created custom live projection visuals.

  • Palamages – Scientific Visualization
    Animated and printed 3D models of ancient algae colonies based on new research.

2024

  • Luna Li – Visual Tour System and Set Visuals
    Designed and deployed a custom automated software and hardware solution for an audio-reactive touring visual system synced to MIDI. Also designing the audio reactive art correlated with each song.

  • Art Island – Interactive Projection Series
    Created ambient reactive visuals in Touch Designer responding to guest movement and environment data.

  • DADALABS – Illumiverse Installation
    Designed interactive projection system for spatially reactive art experience.

  • Seismic Dance Festival – Audio Reactive Light Installation
    Designed and led fabrication of a large-scale audio-reactive lighting structure for EDM festival.

2023–2024

  • Infection of Secrets – Solo Performance Show
    Created over half the projection content and operated lighting for a live one-woman show in Austin.

2023

  • Bored Apes – Interactive NFT Frame Art
    Built touch-interactive art frame scenes combining environment design, sound, and animation.

2020

  • Michael Bruner MFA Thesis – Interactive Installation
    Art directed a large-scale outdoor installation for a graduate thesis in UT’s Performance program.

2018

  • MOHA – Mushroom Installation
    Composed music and created sound design for an immersive mushroom-themed art installation at the Museum of Human Achievement.