Selected Commercial & Professional Projects
(Sorted by year, newest first)
2025
Rex Realms – Tabernacle VR
Project lead and 3D artist for Oculus Store-ready, biblically accurate virtual Tabernacle experience.Dr. John Firth - Prehistoric Algae Colony Visualization
Led 3D art from modeling to material creation to VFX to rendering. Responsible for interpreting scientific papers and working with scientist to generate accurate model and materials.
2024
Delta – SXSW Installations
Led 3D art for previsualizations and supported design, fabrication, and on-site installation of three branded interactive environments.
Role: 3D Artist, Fabricator, Installation Support
Meta – Virtual Concert R&D
Designed and optimized a Quest-ready virtual concert environment deployed in Meta Worlds.
2023
Rooster Teeth – Achievement Hunter / STF Sets
Redesigned, visualized, and fabricated custom studio sets for Rooster Teeth.
2022
Warner Brothers – Living Dumbledore’s Office (R&D)
Streamed real-time Unreal Engine scene with generative diffusion overlay.Crypto punks – CBGB Green Room
Directed real-time evolving digital diorama. Led 3D, audio, and art direction.Meta – “Oh Hell No” Web Show
Built 3D sets and sound design for stylized virtual production environments.Broadway – Once Upon a One More Time
Created 3D models and shaders for LED wall content used in live Broadway performance.Indeed – Commercial Set Visualization
Designed a 3D previsualization of commercial set layout.
2021
Molina Healthcare – Training Games
Developed explorable 3D worlds, custom shaders, and original music for educational games.RuPaul’s Drag Race – Brady Bunch Episode
Created virtual 3D environments for hybrid broadcast TV production.Cisco – CEO Keynote Virtual Production
Built five immersive virtual production environments for executive keynote.Camp FIMFO – Northgate Resorts
Designed, fabricated, and installed sculptural environments at family resort.
2020
Crunchyroll Awards – Keynote Environments
Created 3D spaces for animated avatars featured in the annual awards event.
2019
Adidas – AR Spatial Puzzle
Designed 3D environment, shaders, and sound for iPad AR puzzle using Spark AR.Merck – AR Medical Training App
Designed sound, music, and 3D assets for an educational AR experience for children.
2015
Morgan White Insurance – 3D Animated Commercial
Produced long-running animated spot still in use after 10 years.Fusion Coffee House – In-store 3D Animations
Created ambient looping animations for Jackson-based café.
Art Installations & Music Project
2025
The Long Fall – Multimedia Performance
Co-creator and live performer for 15-minute interactive score using custom instruments. Shown at Fusebox and Ars Electronica.Man With A Movie Camera – Music Score
Composed original score for film shown at Onion City Film Fest and international festivals.Redbud – Album Art & Visuals
Designed album and single artwork for All Chorus, and created custom live projection visuals.Palamages – Scientific Visualization
Animated and printed 3D models of ancient algae colonies based on new research.
2024
Luna Li – Visual Tour System and Set Visuals
Designed and deployed a custom automated software and hardware solution for an audio-reactive touring visual system synced to MIDI. Also designing the audio reactive art correlated with each song.Art Island – Interactive Projection Series
Created ambient reactive visuals in Touch Designer responding to guest movement and environment data.DADALABS – Illumiverse Installation
Designed interactive projection system for spatially reactive art experience.Seismic Dance Festival – Audio Reactive Light Installation
Designed and led fabrication of a large-scale audio-reactive lighting structure for EDM festival.
2023–2024
Infection of Secrets – Solo Performance Show
Created over half the projection content and operated lighting for a live one-woman show in Austin.
2023
Bored Apes – Interactive NFT Frame Art
Built touch-interactive art frame scenes combining environment design, sound, and animation.
2020
Michael Bruner MFA Thesis – Interactive Installation
Art directed a large-scale outdoor installation for a graduate thesis in UT’s Performance program.
2018
MOHA – Mushroom Installation
Composed music and created sound design for an immersive mushroom-themed art installation at the Museum of Human Achievement.